Also helps immensely if you are defending a pulsar. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. Bozidar Radulovic. paradoxwikis. Shield nullification let's you go full anti-armor. ago. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. This is as it should be as they are really easy to hit because they can't evade so. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. 1000 and that should enable the functionality on all existing military stations. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Shipyard starbase (usually only need 1). r/Stellaris. It's nuts. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. ago. Wooden-Many-8509 • 1 min. . . ; About Stellaris Wiki; Mobile viewPro Tip Four: Combining tips Two and Three, you can make a Defense Platform for as cheap as 82 alloys per platform, before discounts. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. In this video we will look at a variety of defence platform builds to. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. 3 version of the mod with Stellaris 3. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. 2) If doing defensive, build them at chokepoints above all else. Discovery. The problem becomes even more severe when you consider defense platforms. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. Now as for defense platforms, I can see a case to be made here. For maximum effect, put them in the middle of that system. Usually either the fleet can scrap the entire thing or would die trying. Authority has minimal ability to be best. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. 2. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. They can protect your battleship fleet from torpedo corvettes. Wooden-Many-8509 • 22 min. uncap defense platforms on citadels, and force targeting platforms first. The artillery does not come back once the Fortress is rebuilt and the new Fortress will be of the your most recent design. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. 0. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Strike craft can also act as point defense, being able to shoot. Yup, defense platforms are kinda useless. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the. Potentially best vs human opponents with point defense. I don't use disrupters, cloud-lighting weapons, or matter disintegrators. This guide contains only examples of good ship designs. Fleet academy, crew quarters, shipyard modules. 0 unless otherwise noted. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. Defense Platforms haven't been worth building in years / ever besides for RP. Useful Stations was one of my favorite mod. ago. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Note: Your empire has a Star Base capacity. Really not the worst thing just fortify your borders and prepare your fleets. I don't like their pitiful damage {Don't know about the matter disintegrators' damage). That should normally get you to 2,5k-3k. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. So if your economy is tight, they are a great weapons to have. 0 unless otherwise noted. Then you can dump however many millions of fleet power you have directly into whatever system the AI targets. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. g. * Defense platforms not have Large utility slots instead of medium ones. Select a construction ship and right-click the system in the galaxy map. early to mid game just stack as much hangars as you can. This ownership is permeant (until reconquered). The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Head canon is the station was so badly out of date that there was no choice but to rip it. Beefy starbases that you can customize and upgrade heavily over time could really breathe some life into the tactics of defense in Stellaris. Half and half on shields and armor, and 2 auxiliary fire control. Defense platforms. Scirocco16V. I believe defense platforms are considered better specifically when built as dual-hangar platforms. substantially more than the original defense platform cost. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. ago. Also the defence modules (missile module, battery module, hangar module) add their. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. Stellaris Defence Platform designs will be analysed to find out how well they perform. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. For existing games, you can open the game console[stellaris. Nah, you don't get to increase that in vanilla. I don't think defense platforms will single-handedly repulse an enemy fleet. 9 Reanimators. Stellaris Defence Platform designs will be analysed to find out how well they perform. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). Report. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Late game the longest range weapons you have, but they'll still die pretty easily. How to build defense platform ? Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. You should use armor piercing weapons exclusively. Stellaris. 599. Assign a normal freshly bought level 1 admiral of your race to a fleet. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. Just click on a design to build it, as you do with ships. Content is available under Attribution-ShareAlike 3. Originally posted by pipo. Auxiliary fire control on all platforms and a mix of shields and armor. Laser weapons are the other way around. Usually you can get a max of 3 conventional traits plus any number of special event traits after that. Which is better depends on the target. Aside from that though, they're pretty much useless. 0 unless otherwise noted. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Not if you aren't using it, it's not. On the plus side, if you don't lose your starbase, your defense platform investment is safe. . Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Second priorities are anchorages and trading bases. 1. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. more point defense, less hangars. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. I don't want to hand a fully kitted out defense station to the enemy. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. 9. They just killed defense platforms. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Now updated for 3. The maximum about of strength a starbase can have is fixed in all games. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. They. The extra engagement range overshadows every other option, and it’s the only thing I build. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. Stellaris Wiki Active Wikis. . Yes. I'm finally starting to tamper with the Ship Designer and I'm trying to figure out Starbases and Defense Platforms. Command center, disruption field, comms jammer and crew quarters if you park your fleet there. 5/10 (seriously, PD platforms are a joke and a newbie trap). . Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. Ion Cannons are the best option against pure battleship fleets. In this video we will look at a variety of defence platform builds to. MrFalrinth • 5 yr. (Only 1 missile slot!) A citadel boasts 80,000 hull, 20,000 armor, and 26 L slot defense components. Description. You should use armor piercing weapons exclusively. Outposts can be fitted with defense platforms. ago. In the base game defense platforms are expensive and somewhat underpowered. breakingdefense. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. If 3/4 of them are shield heavy, go anti shield. ago • Edited 5 mo. It can be great choke point and fleet breaker. Defense platforms are not ships. Defense Platforms haven't been worth building in years / ever besides for RP. Once the order is given, the work on the starbase will begin. Raaaage-Alert • 4 yr. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. Members Online Opinion: Terraforming is a bad mechanic that needs to be heavily reworked. Mixing building types or modules on planets. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. sumelar. The one that makes them live longer or gain xp faster. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. I will say the same thing many others will say, dont build platforms. Platforms are the only thing in game with repeatable hull hit point improvements And this doesn't matter in the slightest because damage drastically outscales defenses. This means that Ion Cannons get left behind. throwayohay • 5. Business, Economics, and Finance. These are great, and they are a trap. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. For example via adding hangar bays and defense platforms + hangar bays. Stellaris Ship Design Guide 2023 [3. build ships. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Generally, if you have venerable, or enduring and. Yes, for the reasons you stated: they don't use up naval capacity. eggzcaliber99 • 4 yr. Unfortunately, the original authors have not updated it for a long time. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. Jun 5, 2021. I also wonder if there really are 65/16 defense platforms in place. ago. Ygolnac Dec 27, 2017 @ 6:55am. . Defense: Any 1-1 combo of armor and shields to maintain flexibility. Join. 31. The best build would be anchorages and a fleet. Adjust the templates according to your needs in the ship manager. I think it's Ancient Cache of Technologies that has the heavy platforms. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. Ships now better keep their distance from the enemies at maximum weapon range. #2. The general rule of thumb for Leviathans like Shard is about 30k fleet power. • 5 yr. 83 at a cost of about. r/Stellaris. E. However. This is my second mod for Stellaris and is still in beta, it requires Apocalypse for some elements. Just swap the artillery core for the carrier core and leave everything else the same. Cellar_Cat Apr 27, 2017 @ 10:58pm. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). Intel. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. They have their own armor - which is weak 2. Defense Platforms are underpowered, there really are no good designs. They are very underpowered and not worth their expense. For existing games, you can open the game console[stellaris. All it should be doing is buying you time. Thread starter Verx90; Start date Oct 10,. Being a jack of all trades won't do well for you in Stellaris. Demonic-Toothbrush • Life-Seeded • 6 mo. Hangars are a very good choice for stations because of their excellent range. They are accessible early on in the game and will also increase the amount of defense platforms. Jump to latest Follow Reply. This could be especially true in a starbase system fight where a starbase with the targetting computer and missile defense platforms are supporting a gunline defense fleet. I also try to stack the +platforms as much as i can, quantity above quality. NixBoxDone Sep 28, 2021 @ 5:56am. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Except terminal egress, which gets 3 ion cannons and 4 L/L. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. I tend to build defense platforms in the later game mostly to scare off the AI with a larger indicated strength, not because the platforms would actually help much if the AI attacked. Gonna Sting - Med weapons component loaded with swarmer. Exept FE/Crisis of course, with their 100k+ fleets, but against the "normal" AI empires it worked quite well. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. ago. gekp78 Second Lieutenant. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. >Target Uplink Computer Maybe gives one or two hits. Honestly defense platforms will rarely stop attackers, AI or human. TheOtherBridge • 1 min. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. While having a constructor selected, click in space. also remember lanchester's laws. 0 is the starbase weapons. Ion cannons taking up 8 defense platform slots is just too much to be worth it. And before anyone says: "That would make attacking hard!" That's literally the point. Stellaris ship designer had so much potential, and what we got? Basically one universal meta, unchanging from 1. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Additional modifiers which affect various defense platform parameters are summarized below. Therefore, I decided to re-upload it and adapt it to the newest version. Games. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. (If you are all missles then create two ships that are point defense only. A Guide for Stellaris. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. Defense platforms have some pretty big issues, including that you can only build one at a time per station. Ion Cannons have a standard 8 energy credits upkeep. In 3. Democracy is a good unity start if you take beacon of liberty and fulfill goals. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. Obsolescence of defense platform. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. If 3/4 of them are shield heavy, go anti shield. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. . Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. You can use your starbases early game by having at least some token fleet on it. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Starbase weapons. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. Something that is puzzling me in 2. I normally build starbases with 6 plattforms as fast as possible on chokepoints. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. This deletes the Fortress and the artillery cannons. You need to zoom in closer when looking at all the planets in a system. Bugs, Feedback and. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. This platforms are pure amoeba flagella in this case. Just be mindful that it auto-loses to Corvettes, so I would be very careful about using it. The Tracking and Range, however, look irrelevant. After a few days you get pop-up then a decsion to rebuild appears on the world. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Ship Design Components. Stellaris Real-time strategy Strategy video game Gaming. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Something you might not know about defense platforms. ) Rare techs that specifically boosted. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. These guys convert 1 or 2 alloy into +1 platform cap (global), some Naval Cap, defense army damage and spawn some defense armies themselves. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. (and I just realized, after all tehse years. This page was last edited on 28 February 2018, at 06:00. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. 1. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. more point defense, less hangars. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. There are two basic types of defense platforms in Stellaris. The Angry Hive - Hanger components on both. However, the maximum power a fleet can bring varies by map size. Keep in mind that starbases fight way below their listed fleet power. 5. 1800 minerals. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. 0 unless otherwise noted. huh. Un-upgraded starbases can build three defense platforms. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. I'd go so far as to say ACs are a better defense than offense. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Best design is pure strike craft. maybe makes sense. I am h. Later game, carriers are solid because they can send missiles and. 5. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Authority has minimal ability to be best. Starbases have a free +X armour buff that scales based on their level, e. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. In this video we will look at a variety of defence platform builds to. Originally posted by pipo. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. ago. Because defense platforms can only beat the extremely crappy fleets the AI produces. For design instructions and descriptions of parts, please visit: Combat and Ship Design: A Comprensive Guide. Ion cannons are actually fully free and have no upkeep costs whatsoever. If you're up against a Battleship fleet and aren't worried about enemies. It's the weapon size above L. Habitats Cons Cost more alloys and more influence Take up the same orbital slots Increase Empire Sprawlwhich ones are better a huge amount of defense platforms or a few Inon cannons. When did defensive platforms get so strong? In a recent game of unmodded 3. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Large is a very distant second, and Torpedo is an extremely distant third. They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. 1. In the meantime I found a bug. 6+ rebalance), but the weakness to Flak has made it trickier to use. Endgame is battleship X energy weapon with fullhouse L neutron launchers stacked up with energy weapon repeatables up to the moon. So, this thread gets made once every few months, but I felt like I should bring it up again. Defense platforms on the other hand are very questionable and often a waste of alloys. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. Just luke before. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Allowing for. 112. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. In a huge galaxy, it could be 999 systems. Point-defense platforms are effective against hulls and shields, but they also have a limited range. Planetary Defense Guns, Batteries, and Hangars - Increases the Orbital Ring's Hull, Armor, and Defense Platform cap, and adds extra weapons, missiles, or strike-craft respectively. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. It gets meritocracy. ago. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. R5: After I annexed an early space age primitive world, I found that I owned their space station. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. There is also the fact that tech is too fast, and tech rushing too encouraged. In 3. ago. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. The best way to use defense platforms is to install mods that actually make them worth a damn. I will always have a high evasion fleet or two ready to gate anywhere in my empire at a moments notice.