The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Full loadout of gun batteries, build defensive platforms. Content is available under Attribution-ShareAlike 3. Defense platforms: Left side is now the Bow (front) and right side stern (back). It's just a border station with defense platforms for border defense. Vote. They just killed defense platforms. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. From specialized vassals to powerful new megastructures. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. 7 comments. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Add bookmark. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. 26. 4. The best defense is an eternal one. more than anything, the biggest buff is from having a bulwark, you can arrange a 25/50/75% discount to DP cost, so they go from 25% of the cost of a battleship to . In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. If you have enough fleet power to be. I normally build starbases with 6 plattforms as fast as possible on chokepoints. They build twice as fast (120 -> 60 days) The fire rate and tracking is tied to combat computers. The AI vastly overestimates bastions and seems to respect that you have them. Stellaris Ship Design Guide 2023 [3. 0 unless otherwise noted. Defense platforms do not generate any trade protection outside their own system. 15 votes, 11 comments. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. For example via adding hangar bays and defense platforms + hangar bays. Business, Economics, and Finance. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Content is available under Attribution-ShareAlike 3. When did defensive platforms get so strong? In a recent game of unmodded 3. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Defense platforms do not generate any trade protection outside their own system. Right now, i got 2 patrol fleets of 20 corvettes just to hold up those pesky pirates. 2. Well, I had a feeling I was gonna feel like a dumbass after someone answered. L-Gates operate a lot like Gateways, in that they let you travel vast distances in a ridiculously short amount of time. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Jump to latest Follow Reply. Defense platforms are like a stationaryvfleet, each has its own hull, shields and armor values. Hanger Platforms only have 2 fighter slots each, so they deploy very fast. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. So if your economy is tight, they are a great weapons to have. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Starbase Defenses Extended. Ion Cannons have a standard 8 energy credits upkeep. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This page was last edited on 8 December 2022, at 22:04. 36 thousand in effective health and 5. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Adjust the templates according to your needs in the ship manager. Except terminal egress, which gets 3 ion cannons and 4 L/L. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. As others have said, putting up ftl block is a good tech. It gets meritocracy. Join. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. It should say build military station 👍. We can, after all, totally suppress pirates with a fewscore naked corvettes. Early game, I just mix kinetic+energy in even proportions with a lot of medium platforms and a few light platforms to handle corvette swarms. There are two basic types of defense platforms in Stellaris. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going. Ion-canons do lot of damage, but have a long reload time and are not very good against a fleet of small ships. I mean I can exchange the Gun Battery Modules for Hangar Bays or Missile Batteries (- or something completely different), and just add a few Defense Platforms instead, but I don't like the fact that Defense Platforms don't regenerate / they get really destroyed in a war, when Starbases change hands back and forth, whereas the base. Jump to latest Follow Reply. 9. They are very underpowered and not worth their expense. 5. HerewardTheWayk • 1 hr. They are very underpowered and not worth their expense. They. Specialist_Growth_49 • 1 yr. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. if you were to run the 0. Best defensive citadel has a crew quarters and a fleet parked. Discovery. This includes defense platform, ion cannons, and should work with any modded item that is built in the same way. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. 112. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Stellaris. In an ideal world, it should matter what the platforms are. Research Blue Lasers (thus making the initial red lasers obsolete) 3. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. 1 or 3. Not if you aren't using it, it's not. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. paradoxwikis. Really depends on your play style. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. paradoxwikis. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. Being a jack of all trades won't do well for you in Stellaris. If you get strike craft early on (say, through remnants tile blockers, or just not having a better option) hangar bay defense platforms can destroy massive corvette fleets with few to no losses. Yes. Hangar is the only type of platform worth using. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Laser weapons are the other way around. Keep in mind that starbases fight way below their listed fleet power. Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. 1. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. 9, with leaders having no upkeep while employed. Shield nullification let's you go full anti-armor. Vote. Raaaage-Alert • 4 yr. Content is available under Attribution-ShareAlike 3. For existing games, you can open the game console[stellaris. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. The build cost is 100 alloys and an additional influence cost on top of that. 649 Jun 5, 2020; Add bookmark #14. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. The right side stern remains the same. Because as long as the fight goes on new fighters spawn even if the platform is destroyed. eggzcaliber99 • 4 yr. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Description. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. 1 day ago · Guarded by multiple powerful defense platforms. I also try to stack the +platforms as much as i can, quantity above quality. Small Disruptor (The most. They have their own HP - and that too is weak. You need to zoom in closer when looking at all the planets in a system. If 3/4 of them are shield heavy, go anti shield. Defense Platforms haven't been worth building in years / ever besides for RP. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. It gets meritocracy. Go to system you want to build it in. No more micro mangement replacing destroyed defense platforms. Stellaris version supported: v2. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. 2. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. 3) and I can't seem to find where to retrofit defence platforms. Thank you very much, I. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. ago. Tried a fresh new game to test. They can protect your battleship fleet from torpedo corvettes. Defense Platforms haven't been worth building in years / ever besides for RP. 0. Stellaris. Imagine the fleet upgrade complete notifications on upgrade all. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. There is a Defense Platform damage repeatable, and it's great, at 10% per level. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. Jan 29, 2022. No, you should be able to build military stations almost anywhere. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Honestly defense platforms will rarely stop attackers, AI or human. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. So I always build a couple Ion-canons and put like for every canon 2-3 defense platforms in with either artillery, Torpedos, hangars and at least 1 picket platform against missiles and carriers. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. It's the weapon size above L. I'd go so far as to say ACs are a better defense than offense. A defense platform has about 1. Un-upgraded starbases can build three defense platforms. Theutus Dec 9, 2021 @ 10:24am. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. Per page: 15 30 50. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. Discovery is a top first pick in most strategies. They could even make their own defense section in the ship design. Ok so I figure out that you can't build a defense platform by just right clicking with a construction ship anymore. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. There is also the fact that tech is too fast, and tech rushing too encouraged. You can go really high with starhold + traditions + ascension perk + module. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible. They have their own shield - which is also weak 3. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. . Defensive Platforms and Starbase Modules exist to be a deterrent. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. This page was last edited on 8 December 2022, at 22:04. 2. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. A Guide for Stellaris. Fleet academy, crew quarters, shipyard modules. * Starbase Defenses Extended 2. r/Stellaris. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Yup, defense platforms are kinda useless. In a huge galaxy, it could be 999 systems. First priorities: Empire border starbases. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. sapient: 25% tracking 35% fire rate, 10% accuracy psionic: 35% tracking and fire rate. 1. However, the maximum power a fleet can bring varies by map size. . This is my second mod for Stellaris and is still in beta, it requires Apocalypse for some elements. Combined with the -20% Shields and -20% Sublight Speed and. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Apr 4, 2019 703 24. For example, a basic outpost has the defense power of perhaps ten corvettes, but the offensive power of ~0. You can never move your defense platforms, so. I don't want to hand a fully kitted out defense station to the enemy. I usually build exclusively hanger defense platforms with amoeba flagella. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Step 1: fill a solar system with then. So the only good/cheap/worth it way is basicly an exploit. Secondly, Starbases are way more cost effective than fleets in the early game. ago. Large is a very distant second, and Torpedo is an extremely distant third. 5x to Rare Techs is important to draw them early. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Stellaris Real-time strategy Strategy video game Gaming. Disruptors are better against opposing Corvettes, while Missiles are better against starbases and defense platforms. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Search the either dragon and kill it, you gain an other perk. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. maybe makes sense. Thank you very much, I. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Some intelligence on systems, including fleets and colonies, can also be gained via sensors (fleets, starbases, or colonies). AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. What are some good builds (I have max plasma, level 2 autocannons, max lasers, max railguns, swarmer missiles, torpedos {Both Neutron and Regular}, and near max regular missiles. The other platforms mostly depends on. ago • Edited 5 mo. I had an admiral that. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Half and half on shields and armor, and 2 auxiliary fire control. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. Late game it's all heavy. Use arc emitters and kinetic battery. Note: Your empire has a Star Base capacity. The starbase itself is where I put all the hangars. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. For maximum effect, put them in the middle of that system. 56 Badges. Defense platforms fall under ship upkeep. 0 unless otherwise noted. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. early to mid game just stack as much hangars as you can. The fleet will likely kill that corvette, but once combat is engaged, the enemy has to finish or ftl retreat. (and I just realized, after all tehse years. Stellaris. And in that game I didn't have the Unyielding-tradition. 25. Stellaris version supported: v2. Jul 7, 2021. Really not the worst thing just fortify your borders and prepare your fleets. How do you achieve defense paltform construction ? from your starbase, one of the screens lets you queue up platforms for. For piracy hangars. This is incorrect, without mods, you have to manually select each station and click upgrade. Each can be damaged or destroyed. The best build would be anchorages and a fleet. 2. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). So moving to the actual post. This will cost around 100 alloys and some influence. Your. They could even make their own defense section in the ship design. HOWEVER, if you go into the ship designer, you can design a defense platform with hangar sections and equip them with scout craft, which are a bit weaker than strike craft but can still shred corvettes. Better build a fleet that is parked on that station. I use 1 titan (each titan has a different aura) and the rest battleships. Mine are usually 3x Guns, 1x Missle, 1x Hanger, then I do a few hanger/pd platforms and as many icon cannons as I can. At the start, your Outposts can only support 3 platform slots. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. Defense Platforms use special rules and will most commonly use M slots to avoid range issues. Problem with both the ion cannon and defense platforms is that they are immobile, never retreat, and are effectively a one time use thing. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. On the plus side, if you don't lose your starbase, your defense platform investment is safe. This mod makes all military stations (defense platforms, ion cannons, and anything modded in the same class) behave like starbases. I find that, in Stellaris, the best defense is a good offense. 1. Therefore, I decided to re-upload it and adapt it to the newest version. 9. Bozidar Radulovic. 6) Since you'll be criminal heritage, get your gold income to like 2-3k per turn and then begin buying reliquiaries because they are. 0 is the starbase weapons. While this takes a lot of alloys, and time, to set up, it only costs energy credits in upkeep. Then you need to build the Maginot Fortifications on a planet. This. Check out my home page,. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. 76 small weapon equivalents for a relative power of 7. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Usually either the fleet can scrap the entire thing or would die trying. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. It's quite early and I play with slightly slower tech (a mod that does a progressively slower debuff), and the amoeba flagella are iirc better than T2 strike craft while being an easier-to-access society tech if you're pacifist or xenophile and can do the pacification project, and strike craft are especially good against. In the base game prior to 3. Available to: Corvettes, Frigates,. My starbases: 2 gun/missile/hangar bays. It was stated by the devs that customization of the station loadout (station designer) is. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. Stellaris Defence Platform designs will be analysed to find out how well they perform. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Now that said, I do agree that defense platforms need a lot more love. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. com] and run event eac_aw_dpl_actions. . Something you might not know about defense platforms. Back in 1. While having a constructor selected, click in space. The Tracking and Range, however, look irrelevant. Charybde. They add to the firepower of the spacestation that they are attached to. Finally, in late game I upgrade my. Bozidar Radulovic. Considering that vanilla scripts for defense station and defense fortress. Mixing building types or modules on planets. 6. 6. But against any mixed AI comp the best option is Defense Platforms with 2 L slots, Neutron Launchers and the +50% range from the starbase building. 9. One corvette sitting on the bypass node will engage combat including your starbase. D. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. 31. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. NixBoxDone Sep 28, 2021 @ 5:56am. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Bugs, Feedback and. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Note - military stations are a class of ship that are built in the starbase defense tab. The influence price can fluctuate, which I will explain more about soon. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. It's the weapon size above L. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). eggzcaliber99 • 4 yr. They buffed torpedos amd missiles, so you gonna need more pd. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. Nice one to hold enemies, prob best one. Artillery/Carrier remains a powerful fleet design in 3. #8. Please do not ask if it works with <Insert your Mod here> because I likely won't know. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. Equal cost spent on Defense Platforms vs Fleets, has the platforms absolutely trash a fleet with barely any losses on the platforms. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. early to mid game just stack as much hangars as you can. Stellaris Real-time strategy Strategy video game Gaming. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. In this video we will look at a variety of defence platform builds to. It adds back the defense station and defense fortress that were removed after 2. Second priorities are anchorages and trading bases. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. 83 at a cost of about. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. They add to the firepower of the spacestation that they are attached to. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion. Second priorities are anchorages and trading bases. 1. Stellaris.